Project Code
NMH27Ba Voinescu
Project Type
Dry lab
Research Theme
Neuroscience and Mental Health
Project Summary Download
Summary
Anxiety can distort how we pay attention, making us overly focused on potential threats and less able to respond flexibly to what really matters. This project uses immersive virtual reality (VR), including a realistic driving simulator, to study how anxiety shapes attention in everyday-like situations. You will combine behavioural performance, EEG, eye-tracking and self-report to uncover the cognitive mechanisms linking anxiety, attention and real-world functioning, and then develop a VR-based training task to modify harmful attention biases. The project suits students interested in psychological mechanisms, clinical applications and cutting-edge VR and psychophysiology methods.
Can the project be completed part time?
Yes
Lead Supervisor
Dr Alexandra Voinescu
Lead Supervisor Email
University Affiliation
University of Bath




